I say "as crammed," but again you needn't invest a solitary second in Reverie's roughly 35-40 hour story (easily doubled if the plethora of side content catches your eye) to find Nihon Falcom going at matters risky. Where other games may have an epilogue serve no longer than a chapter or even some lengthy cutscene, Nihon Falcom instead proceed to make this as crammed and content-rich a turn-based RPG as any of their other prior releases. But in a slightly comical and admittedly bizarre way, it's rather fitting that a game like Trails into Reverie - the next, foll0w-up RPG to succeed 2020's Trails of Cold Steel IV, taking place five months after that game's close - can pitch itself as an "epilogue" to both the Crossbell and Erebonia arcs alike. Not that we need any more examples to highlight just how dense with storytelling and world-building this series has been known for. One that saw the in-game, fictional continent of Zemuria brought to the brink of - but fortunately avoiding - utter ruin. A steady stream of releases that in 2020 culminated in one almighty crossover of a conclusion. "Three more arcs currently planned" three more to add to the already-existent arcs focusing on the events and characters of fictional nations Liberl, Crossbell and Erebonia alike. Even if such a claim is based on little more than a four-year old, single-sentence response from developer Nihon Falcom's own president Toshihiro Kondo when asked of the prospect of future arcs in the series, post-Cold Steel. It may surprise you to know, but what if I were to tell you that we're only around half-way through what constitutes the entirety of The Legend of Heroes' Trails sub-series of games? Yes, only half-way.
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